4. Limits & Restrictions
Updated Oct 23, 2026Written on the HWS forum
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Updated Oct 23, 2026Written on the HWS forum
Updated Oct 23, 2026Written on the HWS forum
Introduction: HWS enforces structure limits to ensure a smooth gameplay experience for thousands of players and to resolve gameplay-related issues that have not yet been addressed.
Use the Empyrion Class Calculator to determine your structure’s class size and how to reduce it if necessary.
ℹ️ In Reforged Eden, "Size Class" is also known as "Complexity", but will be referred to as "Class" or "Size Class" on this page.
Some playfields have special rules, e.g., ECC/ECC Sector.
The lowest applicable limit (playfield or global) takes precedence.
"Faction ... per member" limits are based on activity over the last 10 days.
If the above limits are exceeded, the following rules apply:
Once claimed by HWS:
Limit abuse warning: Placing structures to intentionally trigger HWS takeover for offensive use is punishable.
Learn more about structure buyback: Structure Buy-Back Guide
⚠️ Possible Punishments: Temporary Ban / Permanent Ban / Loss of Progress / Wanted Status / Prison
Structures with less than 10 blocks or no core are considered micro-structures and will be deleted after 24 hours if not interacted with.
Structures not interacted with for 30 days will be automatically deleted.
"Touching" a structure means physically walking or standing on it. Using the Control Panel (P) does not count. You can check last touch time using HWS Connect > Structure Commander.
You may submit a support ticket within 3 days to request a free restoration.
Repeat offenses or user error will incur a cost in credits + HWS DNA based on:
Blocks × Devices × Days not touched + Class = HWS DNA cost
✅ TIP: Visit HWS Connect, select your server, and open the HWS Universe Card to see all structure limits.
If your blueprint appears Orange or Red, it means it:
In Creative Mode, use the console:
prefabinfo 'name of your blueprint file'This will give you the reason why you can't spawn it on the server.
Both HWS RE and HWS+ have weapon limits defined in their configs. If you hover over a turret or weapon, you will see the limits in the fly-over popup.
ℹ️ Empyrion only allows 21 turrets or weapons to fire simultaneously. If more are mounted, the game selects which will fire randomly.
ℹ️ Empyrion has a voxel based blast damage calculation. This is sometimes not that accurate as you might think
🛠️ Note: HWS Garage ships may exceed tool and drill limits.
Introduction: HWS enforces structure limits to ensure a smooth gameplay experience for thousands of players and to resolve gameplay-related issues that have not yet been addressed.
Use the Empyrion Class Calculator to determine your structure’s class size and how to reduce it if necessary.
ℹ️ In Reforged Eden, "Size Class" is also known as "Complexity", but will be referred to as "Class" or "Size Class" on this page.
Some playfields have special rules, e.g., ECC/ECC Sector.
The lowest applicable limit (playfield or global) takes precedence.
"Faction ... per member" limits are based on activity over the last 10 days.
If the above limits are exceeded, the following rules apply:
Once claimed by HWS:
Limit abuse warning: Placing structures to intentionally trigger HWS takeover for offensive use is punishable.
Learn more about structure buyback: Structure Buy-Back Guide
⚠️ Possible Punishments: Temporary Ban / Permanent Ban / Loss of Progress / Wanted Status / Prison
Structures with less than 10 blocks or no core are considered micro-structures and will be deleted after 24 hours if not interacted with.
Structures not interacted with for 30 days will be automatically deleted.
"Touching" a structure means physically walking or standing on it. Using the Control Panel (P) does not count. You can check last touch time using HWS Connect > Structure Commander.
You may submit a support ticket within 3 days to request a free restoration.
Repeat offenses or user error will incur a cost in credits + HWS DNA based on:
Blocks × Devices × Days not touched + Class = HWS DNA cost
✅ TIP: Visit HWS Connect, select your server, and open the HWS Universe Card to see all structure limits.
If your blueprint appears Orange or Red, it means it:
In Creative Mode, use the console:
prefabinfo 'name of your blueprint file'This will give you the reason why you can't spawn it on the server.
Both HWS RE and HWS+ have weapon limits defined in their configs. If you hover over a turret or weapon, you will see the limits in the fly-over popup.
ℹ️ Empyrion only allows 21 turrets or weapons to fire simultaneously. If more are mounted, the game selects which will fire randomly.
ℹ️ Empyrion has a voxel based blast damage calculation. This is sometimes not that accurate as you might think
🛠️ Note: HWS Garage ships may exceed tool and drill limits.